Flight Simulator Scenery Creator











©Copyright 2000-2005
Derek Leung
Leung Software

Version History:

This page lists the new features and bug fixes of the current version and, for the curious, the new features and bug fixes of all the previous versions of FS Scenery Creator with the release dates.

While the improvements to this program have been endless, we are always looking for more ways to make scenery designing easier! You can submit a suggestion by selecting "Contact the Author" from the Help menu or by e-mail directly at fsschelp@yahoo.com. Thank you!

Version 1.5.11 (December 15, 2003):

  • Fixed: Extended runway marking attributes now work properly for FS2002.
  • Fixed: Moved some macros under the "Structures" heading into the FS2000 heading to reflect that they do not work in FS98.
  • Fixed: Added smart macro file finding for moving scenery files between different computers.

Version 1.5.10 (November 25, 2003):

  • Fixed: Export now scans macros from Line Objects for necessary textures.
  • Fixed: Overflow and division by zero errors when two Taxiway Line points overlap.
  • Fixed: If the first runway does not have Airport and Facilities Entry checked, the Airport name was not properly exported.
  • Fixed: "Cannot copy texture: It is being used by another person or program" error fixed.

Version 1.5.9 (August 28, 2003):

  • Fixed: "Latitude switched" error message when using Surface Area on a scenery with a non-zero rotation.
  • Fixed: FSSC default macro textures were not copied correctly.
  • Fixed: Autosave dialog window showing up more than once when autosave files are available.
  • Fixed: Improved logic in locating textures in directories when exporting.

Version 1.5.8 (June 15, 2003):

  • Fixed: The Horizontal Sign offset field in the Runway properties window does not reset to 0 when the checkbox is unchecked.
  • Fixed: The near and far ILS were reversed for runways with rotations greater than 180 degrees.

Version 1.5.7 (March 22, 2003):

  • Fixed: Overrun texture reenabled for specific textures (Texture 10 and above). FS2002 only supports texturing for these types.
  • Fixed: When reading scale values from Airport files generated in European locales, the result always came out to 1.0.
  • Fixed: Despite setting the "DME at glideslope" option, the DME was always placed at the localizer position.
  • Fixed: The repeat values for Length and Width in the Building object were reversed. Files created with FSSC 1.5.6 and before will have these values reversed upon loading for consistency.
  • Fixed: Macro texture files now appear again in the Export Scenery Wizard (Bug beginning with v1.5.5).
  • Fixed: VORs and NDBs can now be exported with facilities data without having to create a runway.
  • New: FS7.0 DXT1 and DXT3 formatted BMP images can now be previewed in FSSC.
  • New: Background images can now be made visible in Flight Simulator.
  • New: French and German translations.

Version 1.5.6 (January 17, 2003):

  • Fixed: Creating a new background image gives the "File not found" error message regardless.
  • Fixed: The building repeat fields did not save values properly under the Standard (ft) measurement setting.
  • Fixed: Creating very large polygons/roads/etc. may sometimes give an overflow error when exporting.

Version 1.5.5 (January 9, 2003):

  • Fixed: Problems loading library objects in Macro properties box.
  • Fixed: Position of the taxiway lines shift at night.
  • Fixed: Random error messages when exiting FSSC after using the Cut operation on a polygon.
  • Fixed: A file should be added to the most recently used list when it is double clicked in Explorer.
  • Fixed: Paste should unselect any currently selected objects.
  • Fixed: Removed support for overruns with different textures until the flashing problem can be determined.
  • Changed: Adjusted the automatic values for the VASI/PAPI distances.

Version 1.5.4 (November 16, 2002):

  • Fixed: Macros selected off the macro list were drawn incorrectly.
  • Fixed: Entering in X/Y coordinates out of range may generate exponential notation and give the wrong error message when pressing OK in the property pages.
  • Fixed: Autosave dialog box should not appear when starting a second copy of FSSC on the same machine.
  • Fixed: Drawing macros created with EOD with the "aibL" polygon attribute.

Version 1.5.3 (November 15, 2002):

  • Fixed: The Tower location should be written out to SCASM in terms of Mean Sea Level.
  • Fixed: Editing the Tower object should update the AFD refresh flag.
  • Fixed: RunwayLoc command decimal point problem (Western European versions).
  • Fixed: Inefficiencies in loading SCN files.
  • New: Ability to have invisible sections of taxiway hold-short lines.
  • New: Disable Synthetic scenery for versions FS2000 and higher. While the "Transparent" texture can technically be used, it is used only rarely and the ability to select it has caused much confusion. Therefore, it has been disabled for future versions.

Version 1.5.2 (October 11, 2002):

  • Fixed: AFD compilation was always on by default (only in v1.5.1)
  • Fixed: Incorrect updating of polygon and point names when Object list is opened.
  • Fixed: Lighted taxiway lines did not light the arcs.
  • Fixed: Crash when taxiway lines are straight and using arcs.
  • Fixed: Tower did not appear in ATC Airport list
  • Fixed: Zoom with mousewheels did not update the display.
  • New: Invisible line segments for taxiways.

Version 1.5.1 (September 2, 2002):

  • Fixed: Area16 now includes a surface area of "Smooth" so that platforms have a uniform surface.
  • Fixed: The rotation for Menu Entry was entered incorrectly for CFS2 and FS2002.
  • Fixed: Gun macros in CFS2 were not rotatable.
  • New: Macro property box shows the second tab by default (Macro selection).
  • New: Help Tutorials and Runway Gallery files.

Version 1.5.0 (Preview Edition) (August 16, 2002):

  • Fixed: Imprecise meter to nautical mile conversion in FSSC 1.2. Upon loading of old FSSC files, you will be prompted for the way to remedy the problem for the scenery.
  • New: Reworked user interface.
  • New: Quickscroll feature: move mouse to edges to scroll the editor.
  • New: OpenGL drawing, textures and realistic taxiway, road, and river rendering.
  • New: Macro listings go down subfolders.
  • New: Multi-object properties for building, polygon, taxiway, road, river, line, taxiway line, and macro.
  • New: Shortcuts to rotate object 1 degree, move objects one unit, and lock/unlock objects.
  • New: Versatile number field entry, many units of length accepted.
  • New: Customizable Tools menu.
  • New: User interface to add custom macro listings.
  • New: Special night and season textures now selectable (rather than automatic).
  • New: New color selection user interface.
  • New: New constant brightness option in color selection.
  • New: Create roads with widths less than 1 meter.
  • New: Lines of Buildings and Macros.
  • New: Support for Area16 (Surface Area)
  • New: New Objects: SCASM code, Exclusion, Surface Area, Taxiway Line, Tower
  • New: Scenery can be up to 200km wide.
  • New: Background images are rotatable, and they can be specified by their corner coordinates.
  • New: Synthetic scenery boundaries are drawn.
  • New: V1 visibility field can be overridden in Polygons.
  • New: Z property for point object.
  • New: Export Scenery Wizard automatically detects the need to compile the AFD file. The wizard also sets up the correct directories.
  • New: Updated import for Airport files. (Taxiway markings coming soon)
  • New: Tip of the Day.
  • New: Dragged points snap to the nearest line or point (can be turned off)
  • New: Rotate editor perspective, i.e. rotate the scenery in editor without affecting the position of scenery in Flight Simulator.

Version 1.4.0-1.4.9 (March 1, 2002 - August 12, 2002):

  • Beta versions. See Version 1.5.0 for details.

Version 1.2.15 (May 1, 2002):

  • Fixed: Incorrect handling of decimal points in Macro parameters.

Version 1.2.13/14 (November 17, 2001):

  • Fixed: Autosave crashing when creating a new object simultaneously.
  • New: CFS2 library objects list.
  • New: Raised NDB limit to 999.9Khz.
  • New: Gerrish Gray's trees maintenance release.

Version 1.2.12 (July 25, 2001):

  • Fixed: Building texture label being wrong in the properties box (always says Beige, vertical stripes no matter what the selection was).
  • Fixed: Crash when loading Airport files with range greater than 32767.
  • Fixed: Incorrect label for NDB frequency in the properties box.

Version 1.2.11 (June 16, 2001):

  • Fixed: Executing SCASM in some Win2000 and NT setups.
  • Fixed: Non-FS Scenery Creator macro files with the .dat extension crashed the program.

Version 1.2.10 (June 3, 2001):

  • Fixed: Language file error with Far Eastern Windows implementations.
  • Fixed: Incorrect handling of RGB color values.

Version 1.2.9 (April 23, 2001):

  • Fixed: Incorrect true to magnetic variation conversion and vice versa. Values that overflowed above 360 or underflowed below 0 were not corrected.

Version 1.2.8 (April 6, 2001):

  • Fixed: Repeated entries in scenery.cfg.
  • Fixed: Help button in error message boxes were not working.
  • Fixed: Created a separate Lonely Islands example file for FS2000 to fix ground texture and splashing problem.
  • New: Changed lower bounds for scale value to 0.0001.

Version 1.2.7 (February 27, 2001):

  • Fixed: The autosave feature crashes the program.

Version 1.2.6 (February 22, 2001):

  • Fixed: Some static aircraft macros were drawn incorrectly.
  • Fixed: The altitude field for Airport files build 82 and above were loaded incorrectly.
  • Fixed: Fractional values for building and runway dimensions are not supported by SCASM; FS Scenery Creator should not allow them either.
  • Fixed: The FS2000 folder might not have been automatically read from the registry on some installations.
  • New: Support for the Extremely Dense complexity setting.
  • New: Automatically compress BGL files for FS2000. (BglZip must be installed).
  • New: New language: Swedish (both program and help file).

Version 1.2.0-1.2.5 (December 11, 2000 - February 9, 2001):

Note: Versions 1.2.0 through 1.2.4 were non-public beta releases. This list only contains the fixes for bugs in version 1.1.9, and the new features developed in version 1.2.0 or during the beta test period and not the bugs that were in the beta versions. Many thanks to the beta testers.

  • Fixed: There was a slight miscalculation in all the older versions: though the default scale is 4 meters per pixel, and the zoom in/out doubles or halves the scale value, the scale value was something closer to 3.9, and thus the X/Y values were not whole numbers.
  • Fixed: Runway lights options were written incorrectly for Flight Simulator 2000 runways.
  • New: SCASM now included as the scenery compiler.
  • New: More macros bundled.
  • New: FS Scenery Creator is now in several more languages: French, Spanish, German, and Polish.
  • New: Ability to place objects using Latitude/Longitude.
  • New: Ability to orient objects using true or magnetic heading.
  • New: Choice of metric or standard measurements. Changes meters to feet or vice versa. However, since FS Scenery Creator stores measurements internally as metric, and some measurements are in integers, some values may be rounded slightly. (Example: 35 feet -> 11 meters -> 36 feet.)
  • New: Polygons can now be filled with the polygon color. Taxiways, Roads, Rivers, and lines can be drawn with thick lines (as wide as the width you specify). These features can be turned off in the Options dialog box.
  • New: Airport and Facilities Directory support. You have the option to put Airport, VOR, and NDB information in the FS98/FS2000 AFD format by selecting the check box in the respective objects, and by setting the scenery location in the Header properties box. AFD code is generated in a separate source file: filename_AFD.sca. The first ATIS of your scenery will be used as the frequency of the airport. You have the option to compile AFD data in the File menu.
  • New: A new object, the Flat area allows you to flatten scenery (for FS2000 only). You can choose to use flatten switches, or the Area16N command. However, only the first flat area using flatten switches is processed; all other flat areas using flatten switches are ignored. There is no limitation for Area16N's. Note: Flatten areas in older versions are not loaded into FSSC 1.2. They will be loaded as regular polygons. Area16N's are generated in a separate source file: filename_A16N.sca. FS Scenery Creator will automatically compile this file.
  • New: Ability to select up to three macro directories in the Options dialog box in addition to the default "FS Scenery Creator\Macros" directory. All API macros found in these directories will be listed in the macro object selection box. The file list is created the first time and then cached.
  • New: A better macro drawing algorithm. FS Scenery Creator now reads TexPolys and Poly commands. More macros should be drawn accurately in this version than in the last.
  • New: Ability to name objects. All objects can now be named (The Airport files import process is appropriately changed to reflect this new feature). If no name is specified, the default name will be used. This feature has no reflection on the compiled SCASM code, but some users may find it helpful for organizational purposes.
  • New: More options for FS2000 runways such as red-ended centerlines, and threshold zone lights, and ability to place the VASI/PAPI on both sides of the runway.
  • New: Runways can now be placed either with the specified position being the center of the runway, or the near end of the runway.
  • New: Ability to change the placement of the VASI/PAPI.
  • New: Updated import functionality for Airport files saved by builds 82/89.
  • New: Taxiway centerlines, and line objects can now be more than 1 meter wide. However, dotted lines that are more than 1 meter thick will be ignored, and treated as "Skip to" lines. Appropriately, now you can click on the entire thickness of the line to create new points.
  • New: Objects list now integrated into the editor. Selecting "Objects" from the Scenery menu will open up a second pane in the main screen. All changes made in one pane will be reflected in the other. You can resize and dock the panel either on the right or left side.
  • New: Multiple background images. The background image is now an object. This change allows you to drag your bitmap to any position like any other object. Backgrounds will always be drawn below any other object in the editor, but you can still use the Bring To Front, Send To Back commands to control which image overlaps which ones.
  • New: Optional prompt to save before compilation.
  • New: Autosave file feature enables FS Scenery Creator to save your file to a temporary location (C:\Windows\Temp) every several minutes. If FS Scenery Creator terminates normally, these files are deleted.
  • New: Ability to specify a zoom level manually between 0.01 and 64 meters. (Note, there is a problem with drawing polygon lines at very small scales which is inherent in how Windows draws them. The polygon fill feature is also disabled for 0.0625 meters per pixel and smaller because of this same problem.
  • New: Ability to measure the distance between two points on the editor. Simply click and hold the mouse button at the first point, and drag to the second point. The statusbar will show you the distance of the diagonal of the gridding box. Hit the Esc key to abort the multi-select.
  • New: Objects can now be locked into place, locked objects cannot be dragged in the editor.
  • New: Polygons, Taxiways, Roads, Rivers, and Lines can now optionally be locked so that additional points cannot be created.
  • New: Default button in the Options dialog box allows you to revert to the standard settings.
  • New: The Bring to Front/Send to Back command now works with points. Selecting either of these commands will bring to front/send to back the entire shape. This should lessen the need to use layers, which slow down Flight Simulator's graphics engine.
  • New: Ability to transform (shift and rotate) selected objects (or the entire scenery).
  • New: The delete command now selects the next object after operation, so you can press Del multiple times. Note: because of the way objects are stored by FSSC, the next object may not be the next point of the polygon.
  • New: Support for mouse wheel. To scroll up or down the editor, roll your mouse wheel up or down. To scroll sideways, hold the shift key: mouse wheel up scrolls to the left and mouse wheel down scrolls to the right.

Version 1.1.9 (December 3, 2000):

  • Fixed: The scale factor was for FS2K library objects was incorrectly ignored.
  • Fixed: An incompatibility with FSDS generated macros cause the altitude field to be disabled.

Version 1.1.8 (November 16, 2000):

  • Fixed: Some word processors did not accept long file names that FS Scenery Creator passed to them from the Macro edit feature.
  • Fixed: Rounding errors sometimes placed the synthetic scenery in the wrong position.

Version 1.1.7 (November 6, 2000):

  • Fixed: SCASM does not accept fractional altitudes for radio beacons.
  • Fixed: The altitude field was written with a "," as the decimal operator in some locales.
  • Fixed: Using the send to back or bring to front corrupted the file, and also crashed the program when you selected "Objects" from the scenery menu.
  • Fixed: Building texture bitmap values, X, Z, and Y were not written correctly.
  • Fixed: The upper limit for height values for the Advanced Building was set unrealistically low.

Version 1.1.6 (November 4, 2000):

  • New: Customize what colors FS Scenery Creator uses to display objects.
  • New: Hold the shift key before clicking on the editor to select an object that is hidden behind another object.

Version 1.1.5 (October 31, 2000):

  • Fixed: Taxiways did not appear at all in Flight Simulator 2000. (Fix: Set layer level to 0)
  • Fixed: The code for taxiway centerlines was written incorrectly and caused the scenery that followed the taxiway to disappear in Flight Simulator.
  • Fixed: Decimal glide slope values were written incorrectly in SCASM in some locales.
  • Fixed: Odd numbered runway lengths caused the PAPI code to be written incorrectly in SCASM in some locales.
  • Fixed: Airport files may have been read incorrectly in some locales.
  • Fixed: Scale values set below 0.1 were shown as 0.0 in the macro dialog box.
  • Fixed: The polygon texture selection should, by default, show the folder set in the Options dialog box.
  • Fixed: Items that are too long to fit inside the macro selection box bring up a tooltip that shows the text in full. However, a bug with MS-Windows made these items unselectable with the mouse.
  • New: FS Scenery Creator has eliminated the Windows Installer.

Version 1.1.4 (October 26, 2000):

  • Fixed: Taxiways do not show up in some installations of Flight Simulator 2000.
  • Fixed: FS Scenery Creator used wrong Advanced Building texture IDs.
  • New: Macros are now listed categorically.
  • New: Buildings can optionally have a roof light.
  • New: FS Scenery Creator now utilizes the standard Windows Installer which should eliminate installation problems. (Actually, this caused more problems than it solved. This feature was withdrawn in later versions.)
  • New: FS Scenery Creator now utilizes the new HTML help format.

Version 1.1.3 (September 25, 2000):

  • Fixed: Error 5 occurs when users had at one point installed Airport 2.xx but have uninstalled it.
  • Fixed: For several users, the program froze while trying to select a texture or a background bitmap.
  • Fixed: FS Scenery Creator generated incorrect code when the copyright field is left blank.
  • Fixed: The Advanced Building texture ID numbers were generated incorrectly.
  • New: FreeSC Version 1.2 included.
  • New: Support for scale values between 0.01 and 20.
  • New: Support for AS&D (.SCM) format macros.

Version 1.1.2 (September 12, 2000):

  • Fixed: Error 50003 occurs because the incorrect version of the comctl32.ocx file was included with the installation package.
  • Fixed: The altitude field of an Airport file was not read.
  • Fixed: Some Airport files could not be read because their heading was saved in a different format.

Version 1.1.1 (September 3, 2000):

  • Fixed: International users may not have been able to disable runway markers.
  • Fixed: The altitude parameter for the Flatten switch should be in feet, not meters.
  • Fixed: The SCASM code to read seasonal bitmaps was written incorrectly.
  • Fixed: Flatten numbers were sometimes written incorrectly.
  • Fixed: Open and Save dialogs did not work correctly in Windows NT.
  • Fixed: The FS2K Radar macro contained an unsupported command for FreeSC.
  • Fixed: The City object does not work in Flight Simulator 2000. This object should be disabled.
  • Fixed: Some Airport macro metacommands were read incorrectly.
  • Fixed: The textures in Distribute Scenery were incorrectly placed by default into the incorrect folder.
  • Fixed: The altitude parameter of the runway was outputted incorrectly when a decimal was used.
  • New: FS Scenery Creator can now read Airport 2.x files.
  • New: You can use the "=" key in addition to the "+" key to zoom in.
  • New: Dutch language support.

Version 1.1.0 (August 10, 2000):

  • Fixed: Layer 23 is not compatible with Flight Simulator 2000. FS Scenery Creator should use default layer 20. (Older files with taxiways, roads, etc. with layer 23 will be automatically converted to 20).
  • Fixed: ILS dual frequencies did not work. One side of the runway went into back course. Also, the localizer was placed in the wrong position.
  • Fixed: The allowed NDB frequency range was incorrect.
  • Fixed: Synthetic Scenery does not work in Flight Simulator 2000. The option should be disabled. (Actually no. This has been re-enabled in version 1.1.7)
  • Fixed: A "Object Region Creation Error" used to occur when loading some macros.
  • New: FreeSC integrated with FS Scenery Creator. A revised and reformatted English help manual was also developed and is distributed with this program with the permission of Takuya Murakami, author of FreeSC.
  • New: Support for different languages.
  • New: FS2000 scenery capabilities: Advanced building, Road (Major/Minor), Railway, and Library object.
  • New: Raw RGB selectable colors, and 27 more standard colors are now available.
  • New: FS Scenery Creator can optionally remember the last settings you used to create a similar object.
  • New: Inclusion of the FS standard PAPI. FS Scenery Creator will create code for the PAPI if the PAPI02.API macro is not found.
  • New: Cut, copy and paste commands optimized with a visible increase in speed for large amounts of objects.
  • New: Ability to flatten scenery by using a polygon.
  • New: Ability to create an installation package to install scenery and flatten/exclude switches. Note: The scenery installation program is currently not available, but it will be compatible with the format generated by the "Distribute Scenery" command.
  • New: Bring to Front/Send to Back commands to rearrange the order of objects. (Useful for overlapping runways).
  • New: Fallback surface colors for users who disable textured surfaces.
  • New: The Taxiway object can now automatically generate centerlines.
  • New: Improved memory handling. The old version may have depleted Windows memory if used long enough.
  • New: Scale factor added for textures.
  • New: Compatibility with Airport 2.60 macro standard.
  • New: You can now make lines visible only at nighttime.
  • New: You can disable the night lighting of taxiways, roads, and rivers.
  • New: Option to change the cursor to a crosshair pointer instead of an arrow.
  • New: New look for toolbar and statusbar.
  • New: You can now see the value of the magnetic variation in Header properties.
  • New: You can now make invisible the focus circles, and the circles around points to see your scenery clearer.
  • New: V2 values can now be edited for Macros.
  • New: Improved code generation.

Version 1.0.2 (June 25, 2000):

  • Fixed: The Edit->Copy command did not copy the ILS entries of runways.
  • Fixed: Fuel Areas without yellow borders ate up the objects that follow.
  • Fixed: FS Scenery Creator used a long file name with the exclude command. The exclude command does not accept long file names.
  • Fixed: Macro parameters 6-9 and extra did not convert "," decimal format into "." for scenery compilation.
  • Fixed: Export command failed on some computers.
  • Fixed: Numerous heading and scale entries did not convert "," decimal format into "." for scenery compilation.
  • Fixed: Re-centering the scenery by double-clicking did not update the current position on the statusbar.
  • Fixed: Pressing Cancel while editing Runway properties caused errors when trying to access properties again or compiling.
  • Fixed: Right-clicking outside an object did not clear the focus of the previous object.
  • New: FS Scenery Creator now officially supports bitmaps as textures.
  • New: FS Scenery Creator raises the Area() limit to 64KB.
  • New: Textures file names can now be entered directly in a text field.
  • New: Texture file extensions can now be edited.
  • New: Dot spacing for polygons and lines can now be edited.
  • New: New techniques are used to draw the macro objects.
  • New: Macros included with FS Scenery Creator.
  • New: Macro text field lists convenient macros.

Version 1.0.1 (June 7, 2000):

  • Fixed: FS Scenery Creator used the local decimal separator settings when writing numbers for the scenery compiler. Instead, it should always use the period.
  • Fixed: In fractional minutes mode, the statusbar occasionally read "W023.031.00" instead of "W023.04.00" due to rounding errors.
  • Fixed: The labels for the near and far end of the runway dialog box used to reset to 36/18 when the properties dialog box is invoked subsequently.
  • Fixed: FS Scenery Creator's compile mechanism printed long file names for macros. This is incompatible with earlier versions of SCASM.
  • Fixed: Selecting SCASM source file format in Export incorrectly compiled the file to BGL format.
  • Fixed: FS Scenery Creator always read from FLTSIM98.CFG file, the FS98 configuration file regardless of the version of Flight Simulator that is installed. FS Scenery Creator should read from the correct Flight Simulator configuration file (2000, 98, 95) for "Fractional Minutes", or store its own internal value if none of the configuration files are found.
  • Fixed: FS Scenery Creator created a blank magdec.bgl, the magnetic deviation information provided by Flight Simulator, if the file did not exist. It should not create a blank file.
  • Fixed: FS Scenery Creator printed blank spaces for macro parameters that are left blank. It should instead write "0" for unused parameters for macros as place holders.
  • New: Scenery/Header dialog box prompts for fractional minutes for scenery center when the option to display fractional minutes is checked.
  • New: Export toolbar button.
  • New: FS Scenery Creator can display a background picture to facilitate placing objects.
  • New: Fuel area now features a standard fuel pump if desired.
  • New: Dotted lines are now available by creating a line, and selecting "Dotted line" for each point in the line.
  • New: Less crowded Locations Tab in Options dialog box contains two new entries: Export folder and Texture folder.
  • New: Files created by FS Scenery Creator 1.0.0 (Beta 1) are compatible with version 1.0.1. However, files saved in 1.0.1 format will not be compatible with 1.0.0.
  • New: Roads are now created with the asphalt.r8 texture by default as Flight Simulator 2000 does not display colored roads correctly.
  • New: A new field in macro parameters, extra, that allows users to add more parameters if necessary.

Version 1.0.0 (May 28, 2000):

  • First release version.